If it was not already clear, then it is now obvious that the Tech Marine is the single most essential class of character with regard to completing the average mission. When also considering the usefulness of a Tech Marine with regard to controlling doors, activating additional defences, and one optional objective (the lights in Paranoia: Crucial Point), the Tech Marine could be considered a requirement for more than three-quarters of all the missions. ![]() This gives strength to the argument that the Flamer Unit is the single most essential weapon and equippable item.Ī Tech is essential for twenty-seven missions, more than half of all the missions, despite one mission (Operation Cleansweep: Storage Facility) being perfectly completeable without the unique abilities of a Tech Marine. However, when also considering the usefulness of a Flamer Unit with regard to Parasites, Biomass, and extinguishable fire, the Flamer Unit can easily be considered a requirement for more than half of all the missions. Most notably, the icon for Tilarus-5: Area9800 Landingzone is not red.Ī Flamer Unit is essential for merely four missions. The mission icon for Area 9800: Landing Zone is very different to the mission icon for Tilarus-5: Area9800 Landingzone. The exceptions are Area 9800 (custom title icon), Operation Cleansweep (the mission icon of the final mission of the campaign), Tears for Tarnor, Ch.1- Insertion (an image of a half-lit planet), Bonus Missions (title icon), and Deathmatch (title icon). ![]() (In Deathmatch, both DM Deima Surface Bridge and DM Residential share the respective mission icons of the Jacob's Rest campaign missions which they are based on.)įor most campaigns, each campaign has the same 'campaign icon' as the first mission icon of the campaign. There are, in total, forty-five cooperative missions.Įach mission has a mission icon (a screenshot of some part of the mission which uniquely identifies the mission) which appears in Mission Selection for the campaign, Game Settings for starting a game, and during the loading screen (assuming the console command 'rd_show_mission_icon_loading 1' has been activated), and is identical in each appearance (including for each mission of the Deathmatch campaign), without exception. ALIEN SWARM REACTIVE DROP LOGGING OBSERVATIONS
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